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Prompt Vault

Engineering Prompt Saver

Art // Game Image

Consistent Art Style Prompt

Prompt to generate a consistent style art for image generation AI

Base Style Prompt

Pixel art, 32-color palette, clean readable silhouettes, 1px black outlines. Style: high-fantasy JRPG with vibrant saturated colors and elegant character design. Color palette: rich jewel tones — deep sapphire blues, warm amber golds, emerald greens, soft rose pinks, cool lavenders — against dark navy/charcoal backgrounds. Lighting: soft cel-shaded highlights with warm rim lighting, subtle glow effects on magical elements. No dithering, flat color fills with 2-3 shade steps per hue. Art direction: characters should feel graceful, stylish, and aspirational — flowing hair, detailed ornamental armor/clothing, expressive eyes, dynamic poses. Think “fashion-forward fantasy” — every character looks like they belong on a poster.

Character Prompt (append to base)

Single character, centered, full body, facing forward at slight 3/4 angle. Canvas: 128x128 pixels at 1:1 ratio. Transparent background. Character fills ~80% of frame height. Pixel scale: 1 logical pixel = 1 drawn pixel. No anti-aliasing, no sub-pixel rendering. Clean pixel edges. [CHARACTER DESCRIPTION HERE - e.g. “Female paladin healer, white and gold robes, long silver hair, staff with glowing crystal, warm gentle expression”]

Background Prompt (append to base)

Environment scene, no characters, wide landscape composition. Canvas: 512x288 pixels at 16:9 ratio. Pixel scale matches 128x128 character sprites (1 pixel = same physical size). Parallax-ready layered composition: distinct foreground, midground, background. Atmospheric depth — lighter/cooler tones in distance. [SCENE DESCRIPTION HERE - e.g. “Ancient forest temple ruins, overgrown stone pillars, shafts of golden light through canopy, glowing moss, mystical atmosphere”]

Tips for Consistency

  • Always include the base prompt — it locks the palette and style
  • “32-color palette” and “no dithering” force the AI to stay cohesive across outputs
  • Pixel dimensions in the prompt help maintain consistent scale, though you should also set the actual output resolution to match (or a 4x multiple like 512x512 for characters)
  • “1px black outlines” is the single most important consistency anchor
  • If outputs drift, add: “consistent with previous pieces in this series, unified art style”
  • For enemy variants, add: “same pixel density and color palette as hero characters”